Got a burning question? Love the game and want to let us know? Like to tell us about a sweet bluff you pulled off?
The Pandemonium Institute and the Blood on the Clocktower team are based in Sydney, Australia. Let us know if you're in town.
I studied everything at University that starts with 'P' and I like to go to the gelato parlor for breakfast. I'm the creator of Blood on the Clocktower, seven more games, and have made mods for about a million others. Blood on the Clocktower is the first game that I've made the decision to try and share with the world. It's been a totally joyous ride so far and I've met so many amazing people. With any luck and a lot of love we can keep it rolling and The Pandemonium Institute can keep making more great games after Blood on the Clocktower is out.
My first ever role, in Blood on the Clocktower's first ever game, was the Storyteller – in a crowded room with so many spectators that I was using a curtain rod to reach across the space and prod people awake. The game has since evolved beyond the need for curtain rods but that was a fun introduction.
I have a background working with children and have been known to bake many sweet Blood on the Clocktower themed delicious treats. If The Pandemonium Institute accidentally becomes a cake shop instead of a games publisher, I may be the most responsible. I'm out to show the world what Blood on the Clocktower is all about, one amazing Instagram photo at a time.
My first ever role is lost in the sands of time, but I’ll never forget winning as The Imp in a 15-player game, even if I did have to sacrifice one of my minions to do it.
Steven once wrote that “Evin sleeps twenty minutes a day and doesn't know the difference between work and play.” This is about the most accurate summary of me ever put in to words. I've got a background in performance and in US politics, and pretty much all my recreational time is dedicated to finding different fun ways to spend time talking with my friends. This lead me into hosting a bi-annual board games festival in my own home and is what introduced me to Blood on the Clocktower. I think it's an awesome game that has good socialising at its core, and I'm a part of The Pandemonium Institute so that I can bring this game and more like it into the world.
My first ever role was the Baron and then I wasn't evil again for literally four months. No one ever believed me.
I'm probably the most extroverted introvert you will ever meet and am infamous for how quickly I can talk and correct you about video game trivia. I rocked up to a Blood on the Clocktower event one day and I came out with a severe addiction and about 20 new friends, all of whom did not trust me in the slightest. I expressed my love for the game by dedicating my time to some cool online tools to further enhance the Clocktower experience and found myself a part of The Pandemonium Institute.
Contrary to propaganda, my first character was actually the Mayor! I bluffed very badly as the Virgin but still somehow secured the good team's victory. Some people still believe I did it on purpose.
I study neuroscience for fun and more than once in my life I've gotten into the shower while still wearing socks. I'm of the firm belief that we're going to need some light-hearted fun to play around the radioactive campfire in our post-apocalyptic world, and Blood on the Clocktower seems perfect for that. I love those moments during the game when you're absolutely certain you've got it all worked out, you know 100% who the demon is, and then you remember you are the demon. Blood on the Clocktower is an absolute beast, and getting it out there is taking some serious skill and crackerjack timing, none of which I have. I feel like I'm in one of those old Marx Bros movies where they're frantically building the train bridge as the train is coming.
My first ever role was the Empath. Unfortunately this was at a Halloween party and I was dressed as a very realistic zombie surgeon so no one quite believed me despite my desperate pleas of reassurance.