The Pandemonium Institute
The Pandemonium Institute was founded in 2019 with the goals of getting Blood on the Clocktower out into the world, creating great games, and bringing people together.
We began as a small company in Sydney, Australia, with just three or four of us holding our meetings at the local gelato parlour. We travelled the world to introduce Blood on the Clocktower to as many people as possible in person and learned an awful lot along the way. With the success of the game we’ve been able to recruit a few extra members from Sydney and around the globe, and set our sights on some fun and ambitious plans for the future. We’re still a small company, and we still meet at the gelato parlour sometimes, but with a commitment to our values and a bit of good luck we plan to keep making great games and bringing people together.
The Pandemonium Institute is committed to simplicity and to the positive experience of the new player. Our primary “marketing” strategy is simply to make really good games. We prefer to take the time to get things right. We won’t always be reaching our goals on the fastest possible timeline, but when we reach them you can be guaranteed a product of high quality with an enormous amount of time, thought, and effort invested into it.
Team
Steven Medway
- Game Designer
- CEO
Evin Donohoe
- Manager
- Business & Legal
Reggie Neeson
- Deputy Manager
- Creative Adaptations
- Production & Logistics
Ben Burns
- Community Liaison
- Content Creation
Steffen Baumgart
- Technical Manager
- App Development
Jamie "Jams" Mercado
- Social Media
- Commercial Events
- Character Releases
Claire Matthews
- Correspondence
- Shipping
Patrick "Patters" Campbell
- Technical Support
- Bug Boy
Minlu Chen "JinJin"
- Head of BOTC China
Stephanie Calkin
- Clothing design
What We’ve Accomplished
Blood on the Clocktower funded on Kickststarter in March 2019. With support from 6,434 backers from 55 countries it raised $573,621 USD - nearly nine times its original funding goal. After an intensive pre-production period that was longer than anticipated, spanning the heights of the Covid pandemic in 2020 and 2021, the game was finally released in 2022, finding its way into backers’ and customers’ hands from May 2022 onwards. In January 2024, Blood on the Clocktower became the #1 ranked Party game on BoardGameGeek.
A world-first Blood on the Clocktower convention, Clocktower Con, took place in Washington DC in April 2023 after smashing through its funding goal on Kickstarter, with Clocktower Con Vegas following a few months later. 2024 sees Clocktower Con taking place again in Washington DC in April, and Clocktower Con Sydney will happen in July. The wild antics of No Rolls Barred playing Blood on the Clocktower continues to draw new players into the game, especially with their own Kickstarter campaigns for in-person episodes reaching all of its stretch goals.
Over thirty thousand copies of Blood on the Clocktower have already been sold worldwide, in both English and translated into Simplified Chinese. 2024 will see another printing of the game take place, alongside translations in German and Spanish, allowing us to continue delivering the game all over the globe and to make it accessible in more languages beyond English. The global community continues to grow as more players discover the game and get hooked on it.
We'd Love to Hear From You!
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Queries for Existing Orders
If you have ordered a copy of Blood on the Clocktower from us and have a question about your order that cannot be resolved by contacting the parcel company tasked with delivering your package, please contact us at store@thepandemoniuminstitute.com.
Retailers
If you are a brick & mortar retailer seeking to sell Blood on the Clocktower in your store, please contact store@thepandemoniuminstitute.com.
Legal & Terms of Use
Legal notifications, terms of use, and frequently asked questions relating to Blood on the Clocktower and its online tools.