The Pandemonium Institute
The Pandemonium Institute was founded in 2019 with the goals of getting Blood on the Clocktower out into the world, creating great games, and bringing people together.
We began as a small company in Sydney, Australia, with just three or four of us holding our meetings at the local gelato parlour. We travelled the world to introduce Blood on the Clocktower to as many people as possible in person and learned an awful lot along the way. With the success of the game we’ve been able to recruit a few extra members from Sydney and around the globe, and set our sights on some fun and ambitious plans for the future. We’re still a small company, and we still meet at the gelato parlour sometimes, but with a commitment to our values and a bit of good luck we plan to keep making great games and bringing people together.
The Pandemonium Institute is committed to simplicity and to the positive experience of the new player. Our primary “marketing” strategy is simply to make really good games. We prefer to take the time to get things right. We won’t always be reaching our goals on the fastest possible timeline, but when we reach them you can be guaranteed a product of high quality with an enormous amount of time, thought, and effort invested into it.